Most of them dont fit on a character, but theyre important building blocks of a 3D scene. Think of chairs and tables, scenery items, even landscapes and buildings. Theyre regular 3D objects, as complicated or as simple as you like, setup with materials that work in either of DAZ Studios render engines. Ill outline the differences below, and how theyre made in principle. ![]() I wont go into details on each step, I just want you to know that modelling is only the beginning of a longer journey to turn a static mesh into clothing.īy add-on content I mean anything we can put on our figures, from clothing to weapons, from hair to hats, and anything in between. ![]() The points can be created with traditional modelling tools, 3D sculpting, cloth simulation or a combination thereof.įor clothing, it usually involves extruding curves and primitives or sculpting tools. ![]() Clothes For Daz Studio Series Of Points.
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